Really cool prototype! The rope mechanic has some real potential and feels really satisfying to play around with. All in all, really enjoyable.
If I may, just a couple of things I'd like to point out: - The character control feels a bit stiff, especially in the air. First thing I'd try to polish for a more fluid experience. - As pointed out below, too many ropes lag the game (even if they're off screen). Maybe add a limit and start deleting the oldest one after that? - Connecting ropes ignore level geometry (see: screenshot 4). Maybe this is intentional, but to me it feels as if the player should work around the level with the different rope segments instead of just making it go through the level (hope that made sense)
Thanks for your feedback! Those are actually the three main things we are currently working on for the next updates, player feel, rope performance and rope collisions with the level geometry.
Hey, the game looks really good so far, and what you have implemented opens up for a lot of level design, which is great. Keep it up. <3
Some notes: - The game lags a lot if there are multiple ropes on screen. (maybe it's only in web) - You are able to shoot ropes through ground if you stick to it. (maybe intended)
- Initially you are not sure where you can rope or stand but with some tries you get it.
Great game, but some mice don't allow left and right buttons to be used simultaneously. Perhaps add X and Z (or something) as alternatives to the mouse buttons?
So glad you liked it! I just added fullscreen if you want to try it out. If you have any performance issues let me know but the native Windows version should also run smoothly on fullscreen!
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I caught the top of some terrain and fell to the left and then pulled (area 2) and I clipped through the ground.
Really cool prototype! The rope mechanic has some real potential and feels really satisfying to play around with. All in all, really enjoyable.
If I may, just a couple of things I'd like to point out:
- The character control feels a bit stiff, especially in the air. First thing I'd try to polish for a more fluid experience.
- As pointed out below, too many ropes lag the game (even if they're off screen). Maybe add a limit and start deleting the oldest one after that?
- Connecting ropes ignore level geometry (see: screenshot 4). Maybe this is intentional, but to me it feels as if the player should work around the level with the different rope segments instead of just making it go through the level (hope that made sense)
Again, really cool game!
Thanks for your feedback! Those are actually the three main things we are currently working on for the next updates, player feel, rope performance and rope collisions with the level geometry.
Hey, the game looks really good so far, and what you have implemented opens up for a lot of level design, which is great. Keep it up. <3
Some notes:
- The game lags a lot if there are multiple ropes on screen. (maybe it's only in web)
- You are able to shoot ropes through ground if you stick to it. (maybe intended)
- Initially you are not sure where you can rope or stand but with some tries you get it.
Great game, but some mice don't allow left and right buttons to be used simultaneously. Perhaps add X and Z (or something) as alternatives to the mouse buttons?
Really valid suggestion thanks! I'll be sure to add some extra bindings for the upcoming updates
I really like this! Very nice in all aspects. I'd appreciate if it could be switched fullscreen.
So glad you liked it! I just added fullscreen if you want to try it out. If you have any performance issues let me know but the native Windows version should also run smoothly on fullscreen!